SPRITE LOAD fname$ [,start_sprite_number] [,mode]

Loads the file fname$ which must be formatted as an original Colour Maximite sprite file. See the original Colour Maximite MMBasic Language Manual for the file format.

Multiple sprite files can be loaded by specifying a different start_sprite_number for each file. The programmer is responsible for making sure that the sprites do not overlap.

Mode defaults to 0 zero in which case the CMM1/CMM2 colour codes are used. If mode is specified as 1 then the RGB121 colour codes are used. See Colors